24 lines
665 B
C++
Executable file
24 lines
665 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ExposedProperty.h"
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#include "ExposedFloat.generated.h"
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USTRUCT(BlueprintType)
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struct FExposedFloat : public FExposedProperty {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName PropertyName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText Description;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MinValue;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxValue;
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FSD_API FExposedFloat();
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};
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