DRG-Femboy-Voice/Source/FSD/Public/ExposedFloat.h
2025-04-15 12:39:31 -07:00

24 lines
665 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ExposedProperty.h"
#include "ExposedFloat.generated.h"
USTRUCT(BlueprintType)
struct FExposedFloat : public FExposedProperty {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName PropertyName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText Description;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxValue;
FSD_API FExposedFloat();
};