38 lines
993 B
C++
Executable file
38 lines
993 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "EventParticipant.generated.h"
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class AGameEvent;
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UINTERFACE(Blueprintable)
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class UEventParticipant : public UInterface {
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GENERATED_BODY()
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};
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class IEventParticipant : public IInterface {
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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bool SetupEvent(AGameEvent* GameEvent);
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void OnEventTriggered();
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void OnEventProgress(float Progress);
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnEventOpened();
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void OnEventFinished(bool eventSuccess);
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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bool AdvanceOneObjective();
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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bool AddEventProgress(float Progress);
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};
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