DRG-Femboy-Voice/Source/FSD/Public/EscortMuleTrack.h
2025-04-15 12:39:31 -07:00

34 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "GameplayTagContainer.h"
#include "GameplayTagAssetInterface.h"
#include "GameplayTagContainer.h"
#include "EscortMuleTrack.generated.h"
UCLASS(Abstract, Blueprintable)
class AEscortMuleTrack : public AActor, public IGameplayTagAssetInterface {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGameplayTagContainer GameplayTags;
public:
AEscortMuleTrack();
// Fix for true pure virtual functions not being implemented
UFUNCTION(BlueprintCallable)
bool HasMatchingGameplayTag(FGameplayTag TagToCheck) const override PURE_VIRTUAL(HasMatchingGameplayTag, return false;);
UFUNCTION(BlueprintCallable)
bool HasAnyMatchingGameplayTags(const FGameplayTagContainer& TagContainer) const override PURE_VIRTUAL(HasAnyMatchingGameplayTags, return false;);
UFUNCTION(BlueprintCallable)
bool HasAllMatchingGameplayTags(const FGameplayTagContainer& TagContainer) const override PURE_VIRTUAL(HasAllMatchingGameplayTags, return false;);
UFUNCTION(BlueprintCallable)
void GetOwnedGameplayTags(FGameplayTagContainer& TagContainer) const override PURE_VIRTUAL(GetOwnedGameplayTags,);
};