31 lines
1,009 B
C++
Executable file
31 lines
1,009 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EEscortExtractorState.h"
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#include "EscortMuleExtractorSlot.generated.h"
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class UInstantUsable;
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class USceneComponent;
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class UWidgetComponent;
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USTRUCT(BlueprintType)
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struct FEscortMuleExtractorSlot {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EEscortExtractorState ExtractorState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, NotReplicated, Transient, meta=(AllowPrivateAccess=true))
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EEscortExtractorState LastState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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USceneComponent* AttachPoint;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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UInstantUsable* Usable;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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UWidgetComponent* Widget;
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FSD_API FEscortMuleExtractorSlot();
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};
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