34 lines
1 KiB
C++
Executable file
34 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimInstance.h"
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#include "EscortMuleAnimInstance.generated.h"
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class UHealthComponent;
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UCLASS(Blueprintable, NonTransient)
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class UEscortMuleAnimInstance : public UAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool LeftCannistersVisible;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool RightCannistersVisible;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsEngineRunning;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsBeingRefueled;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool PlatformOut;
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public:
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UEscortMuleAnimInstance();
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnTookDamage(UHealthComponent* Health);
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};
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