DRG-Femboy-Voice/Source/FSD/Public/EscortDestination.h
2025-04-15 12:39:31 -07:00

60 lines
2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "GameFramework/Actor.h"
#include "ShellCrackedSignatureDelegate.h"
#include "EscortDestination.generated.h"
class ADeepCSGWorld;
class UDamageComponent;
class UTerrainMaterial;
UCLASS(Blueprintable)
class FSD_API AEscortDestination : public AActor {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintCallable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FShellCrackedSignature OnShellCracked;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDamageComponent* EndExplosionDamage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float NextBreakpoint;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 StageForAnalytics;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
int32 SecondsToDestroyHeartstone;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<float> BreakpointsPercent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Radius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ShellThickness;
public:
AEscortDestination();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void MeltPlatforms(ADeepCSGWorld* CSGWorld, TArray<FVector> meltPoints, float meltRadius);
UFUNCTION(BlueprintCallable)
UTerrainMaterial* GetTerrainMaterialByHandle(ADeepCSGWorld* CSGWorld, int32 materialHandle);
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
int32 GetSecondsToDestroyObjective();
UFUNCTION(BlueprintCallable)
FVector GetClosestPointOnRadius(FVector CurrentLocation, int32 numberOfShellsCracked, FVector& dirFromCenter);
};