30 lines
857 B
C++
Executable file
30 lines
857 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "ECaveEntrancePriority.h"
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#include "ECaveEntranceType.h"
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#include "RoomFeature.h"
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#include "EntranceFeature.generated.h"
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UCLASS(Blueprintable, EditInlineNew)
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class UEntranceFeature : public URoomFeature {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FVector Location;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRotator Direction;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECaveEntranceType EntranceType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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ECaveEntrancePriority Priority;
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public:
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UEntranceFeature();
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};
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