23 lines
675 B
C++
Executable file
23 lines
675 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "StatusEffectItem.h"
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#include "EnemyTemperatureStatusEffectItem.generated.h"
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UCLASS(Blueprintable, EditInlineNew)
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class UEnemyTemperatureStatusEffectItem : public UStatusEffectItem {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float WarmingRate;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float UnFreezeTemperature;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TemperatureChangeScaleModifier;
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public:
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UEnemyTemperatureStatusEffectItem();
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};
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