33 lines
1 KiB
C++
Executable file
33 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ShowroomController.h"
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#include "EnemyShowroomController.generated.h"
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class AEnemyShowroomItem;
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class UAnimSequenceBase;
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class UEnemyShowroomController;
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class UObject;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UEnemyShowroomController : public UShowroomController {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AEnemyShowroomItem* EnemyInstance;
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public:
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UEnemyShowroomController();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void Receive_PlayAttack(UAnimSequenceBase* attackAnimation);
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public:
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UFUNCTION(BlueprintCallable)
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void PlayAttack(UAnimSequenceBase* Animation);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static UEnemyShowroomController* DisplayEnemy(UObject* WorldContextObject, TSoftClassPtr<AEnemyShowroomItem> EnemyPreviewActor);
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};
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