DRG-Femboy-Voice/Source/FSD/Public/EnemyShowroomController.h
2025-04-15 12:39:31 -07:00

33 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ShowroomController.h"
#include "EnemyShowroomController.generated.h"
class AEnemyShowroomItem;
class UAnimSequenceBase;
class UEnemyShowroomController;
class UObject;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UEnemyShowroomController : public UShowroomController {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AEnemyShowroomItem* EnemyInstance;
public:
UEnemyShowroomController();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void Receive_PlayAttack(UAnimSequenceBase* attackAnimation);
public:
UFUNCTION(BlueprintCallable)
void PlayAttack(UAnimSequenceBase* Animation);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
static UEnemyShowroomController* DisplayEnemy(UObject* WorldContextObject, TSoftClassPtr<AEnemyShowroomItem> EnemyPreviewActor);
};