DRG-Femboy-Voice/Source/FSD/Public/EnemyRarityMutator.h
2025-04-15 12:39:31 -07:00

26 lines
750 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Mutator.h"
#include "EnemyRarityMutator.generated.h"
class UEnemyDescriptor;
UCLASS(Blueprintable, EditInlineNew)
class FSD_API UEnemyRarityMutator : public UMutator {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float RarityMultiplier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SpawnAmountMultiplier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DifficultyMultiplier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UEnemyDescriptor* EnemyDescriptor;
UEnemyRarityMutator();
};