26 lines
750 B
C++
Executable file
26 lines
750 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Mutator.h"
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#include "EnemyRarityMutator.generated.h"
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class UEnemyDescriptor;
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UCLASS(Blueprintable, EditInlineNew)
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class FSD_API UEnemyRarityMutator : public UMutator {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float RarityMultiplier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SpawnAmountMultiplier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float DifficultyMultiplier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UEnemyDescriptor* EnemyDescriptor;
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UEnemyRarityMutator();
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};
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