DRG-Femboy-Voice/Source/FSD/Public/EnemyGroupDescriptor.h
2025-04-15 12:39:31 -07:00

25 lines
698 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "EnemyGroupDescriptorItem.h"
#include "RandInterval.h"
#include "EnemyGroupDescriptor.generated.h"
UCLASS(Blueprintable)
class FSD_API UEnemyGroupDescriptor : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FEnemyGroupDescriptorItem> Enemies;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseCustomDiversity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRandInterval Diversity;
public:
UEnemyGroupDescriptor();
};