DRG-Femboy-Voice/Source/FSD/Public/EnemyDetonationSetting.h
2025-04-15 12:39:31 -07:00

36 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "EnemyDetonationSetting.generated.h"
class UDamageComponent;
class UNiagaraSystem;
class USoundCue;
UCLASS(Blueprintable)
class UEnemyDetonationSetting : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDamageComponent* FireDamage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UNiagaraSystem* FireParticles;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* FireSound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDamageComponent* IceDamage;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UNiagaraSystem* IceParticles;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* IceSound;
public:
UEnemyDetonationSetting();
};