DRG-Femboy-Voice/Source/FSD/Public/EnemyComponent.h
2025-04-15 12:39:31 -07:00

44 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "MixerEnemyNameChangeDelegate.h"
#include "SimpleObjectInfoComponent.h"
#include "EnemyComponent.generated.h"
class UDialogDataAsset;
class UEnemyFamily;
class UEnemyID;
class UTexture2D;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UEnemyComponent : public USimpleObjectInfoComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UEnemyFamily* Family;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDialogDataAsset* KillShout;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UEnemyID* EnemyID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString mixerName;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FMixerEnemyNameChange OnMixerNameChange;
public:
UEnemyComponent();
UFUNCTION(BlueprintCallable)
UEnemyID* GetID();
UFUNCTION(BlueprintCallable, BlueprintPure)
FText GetFamilyName() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
UTexture2D* GetFamilyIcon() const;
};