DRG-Femboy-Voice/Source/FSD/Public/EndStatusEffectOnLanding.h
2025-04-15 12:39:31 -07:00

26 lines
758 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "ECharacterState.h"
#include "StatusAddedComponent.h"
#include "EndStatusEffectOnLanding.generated.h"
class UStatusEffect;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UEndStatusEffectOnLanding : public UActorComponent, public IStatusAddedComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<UStatusEffect> EffectToCancel;
public:
UEndStatusEffectOnLanding();
UFUNCTION(BlueprintCallable)
void OnOwnerStateChanged(ECharacterState State);
// Fix for true pure virtual functions not being implemented
};