DRG-Femboy-Voice/Source/FSD/Public/EndMissionResult.h
2025-04-15 12:39:31 -07:00

33 lines
1,013 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CharacterProgress.h"
#include "PlayerProgress.h"
#include "EndMissionResult.generated.h"
class USchematic;
USTRUCT(BlueprintType)
struct FEndMissionResult {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPlayerProgress PreviousPlayerProgress;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FPlayerProgress PlayerProgress;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCharacterProgress PreviousCharacterProgress;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCharacterProgress CharacterProgress;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USchematic* RewardedSchematic;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bReadyForUse;
FSD_API FEndMissionResult();
};