DRG-Femboy-Voice/Source/FSD/Public/EncounterManagerItem.h
2025-04-15 12:39:31 -07:00

29 lines
984 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EnemySpawnedDelegateDelegate.h"
#include "ManagedEncounterItem.h"
#include "PrePlacedEncounterItem.h"
#include "EncounterManagerItem.generated.h"
USTRUCT(BlueprintType)
struct FEncounterManagerItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FManagedEncounterItem> ManagedEcnounterItems;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FPrePlacedEncounterItem> PrePlacedEncounterItems;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 ID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsRoom;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FEnemySpawnedDelegate Callback;
FSD_API FEncounterManagerItem();
};