18 lines
378 B
C++
Executable file
18 lines
378 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "EncounterActor.generated.h"
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class APawn;
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UCLASS(Blueprintable)
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class AEncounterActor : public AActor {
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GENERATED_BODY()
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public:
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AEncounterActor();
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void Receive_EncounterHasSpawned(APawn* spawnedPawn);
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};
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