49 lines
1.5 KiB
C++
Executable file
49 lines
1.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/NetSerialization.h"
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#include "Engine/NetSerialization.h"
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#include "AmmoDrivenWeapon.h"
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#include "Templates/SubclassOf.h"
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#include "ElectricalSMG.generated.h"
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class UFSDPhysicalMaterial;
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class UHealthComponentBase;
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class UParticleSystem;
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class UPrimitiveComponent;
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class USoundCue;
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class UStatusEffect;
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UCLASS(Blueprintable)
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class AElectricalSMG : public AAmmoDrivenWeapon {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UStatusEffect> AoEStatusEffect;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UParticleSystem* AoEParticle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USoundCue* AoESound;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AoEStatusEffectChance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AoEStatusEffectRange;
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public:
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AElectricalSMG();
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protected:
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UFUNCTION(BlueprintCallable)
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void OnTargetDamaged(UHealthComponentBase* Health, float Amount, UPrimitiveComponent* HitComponent, UFSDPhysicalMaterial* PhysicalMaterial);
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UFUNCTION(BlueprintCallable)
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void OnStatusEffectPushed(UHealthComponentBase* Health);
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UFUNCTION(BlueprintCallable, NetMulticast, Unreliable)
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void All_OnAoETriggered(const FVector_NetQuantize& Location, const FVector_NetQuantizeNormal& Normal) const;
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};
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