DRG-Femboy-Voice/Source/FSD/Public/EffectSettings.h
2025-04-15 12:39:31 -07:00

24 lines
697 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "Curves/CurveFloat.h"
#include "EffectSettings.generated.h"
class UNiagaraParameterCollection;
UCLASS(Blueprintable)
class UEffectSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UNiagaraParameterCollection* NiagaraParameterCollection;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve LinearFadeInLight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve LinearFadeOutLight;
UEffectSettings();
};