24 lines
697 B
C++
Executable file
24 lines
697 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "Curves/CurveFloat.h"
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#include "EffectSettings.generated.h"
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class UNiagaraParameterCollection;
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UCLASS(Blueprintable)
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class UEffectSettings : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UNiagaraParameterCollection* NiagaraParameterCollection;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRuntimeFloatCurve LinearFadeInLight;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRuntimeFloatCurve LinearFadeOutLight;
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UEffectSettings();
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};
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