42 lines
1.3 KiB
C++
Executable file
42 lines
1.3 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Components/ActorComponent.h"
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#include "Engine/NetSerialization.h"
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#include "MineHitEventDelegate.h"
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#include "DroneMiningToolBase.generated.h"
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class UTerrainMaterial;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UDroneMiningToolBase : public UActorComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FMineHitEvent HitSomething;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float range;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SameHitDistance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MineRadius;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MineStrength;
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public:
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UDroneMiningToolBase();
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UFUNCTION(BlueprintCallable)
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void StopMining();
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UFUNCTION(BlueprintCallable)
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void StartMining();
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UFUNCTION(BlueprintCallable, NetMulticast, Unreliable)
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void SpawnEffects(UTerrainMaterial* aTerrainMaterial, bool aParialHit, FVector_NetQuantize aLocation, FVector_NetQuantize aImpactNormal);
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};
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