DRG-Femboy-Voice/Source/FSD/Public/DroneMiningState.h
2025-04-15 12:39:31 -07:00

41 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DroneStateComponentBase.h"
#include "DroneMiningState.generated.h"
class UDroneMiningToolBase;
class UTerrainMaterial;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UDroneMiningState : public UDroneStateComponentBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UDroneMiningToolBase* DroneMiningTool;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTerrainMaterial* HeartStoneMateiral;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StartMiningRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MiningRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SameHitRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MineRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MiningStrength;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float EmbeddedSearchRadius;
public:
UDroneMiningState();
};