31 lines
927 B
C++
Executable file
31 lines
927 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "DroneStateComponentBase.h"
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#include "DroneFollowState.generated.h"
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class AActor;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UDroneFollowState : public UDroneStateComponentBase {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AActor* FollowTarget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxFollowRadius;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MinFollowRadius;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float UpdateLocationInterval;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float UpdateLocationVariance;
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public:
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UDroneFollowState();
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};
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