21 lines
618 B
C++
Executable file
21 lines
618 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "DroneStateComponentBase.h"
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#include "DroneCombatState.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UDroneCombatState : public UDroneStateComponentBase {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagQuery AttackOnOrderQuery;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagQuery AttackOnSightQuery;
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public:
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UDroneCombatState();
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};
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