DRG-Femboy-Voice/Source/FSD/Public/DrinkableItem.h
2025-04-15 12:39:31 -07:00

34 lines
876 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AnimatedItem.h"
#include "DrinkableItem.generated.h"
class UDrinkableDataAsset;
UCLASS(Abstract, Blueprintable)
class ADrinkableItem : public AAnimatedItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_DrinkableData, meta=(AllowPrivateAccess=true))
UDrinkableDataAsset* DrinkableData;
public:
ADrinkableItem();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnRep_DrinkableData();
UFUNCTION(BlueprintCallable)
void Consume();
UFUNCTION(BlueprintCallable, Client, Reliable)
void ClientConsumed();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
bool CheckCanSalute() const;
};