8 lines
247 B
C++
Executable file
8 lines
247 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "DownCameraTargetChangedDelegate.generated.h"
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class APlayerCharacter;
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UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDownCameraTargetChanged, APlayerCharacter*, Target);
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