DRG-Femboy-Voice/Source/FSD/Public/DownCameraSettings.h
2025-04-15 12:39:31 -07:00

30 lines
823 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DownCameraSettings.generated.h"
class APlayerCharacter;
USTRUCT(BlueprintType)
struct FDownCameraSettings {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<APlayerCharacter> Target;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 TargetIndex;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinPitch;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxPitch;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SmoothSpeed;
public:
FSD_API FDownCameraSettings();
};