30 lines
823 B
C++
Executable file
30 lines
823 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "DownCameraSettings.generated.h"
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class APlayerCharacter;
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USTRUCT(BlueprintType)
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struct FDownCameraSettings {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<APlayerCharacter> Target;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 TargetIndex;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MinPitch;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxPitch;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float SmoothSpeed;
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public:
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FSD_API FDownCameraSettings();
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};
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