26 lines
690 B
C++
Executable file
26 lines
690 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "RandRange.h"
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#include "StatusEffectItem.h"
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#include "DotStatusEffectItem.generated.h"
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class UDamageImpulse;
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UCLASS(Blueprintable, EditInlineNew)
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class UDotStatusEffectItem : public UStatusEffectItem {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRandRange damageAmount;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool OverrideDamageImpulse;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDamageImpulse* DamageImpulseOverride;
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public:
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UDotStatusEffectItem();
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};
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