DRG-Femboy-Voice/Source/FSD/Public/DiscordWrapper.h
2025-04-15 12:39:31 -07:00

91 lines
3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "DiscordEoMData.h"
#include "DiscordEoMDataDelegateDelegate.h"
#include "DiscordRewardNotification.h"
#include "DiscordServerInviteData.h"
#include "OnDiscordServerCountLoadedDelegate.h"
#include "OnDiscordServerInfoLoadedDelegate.h"
#include "OnDiscordUserInServerDelegate.h"
#include "ResponseSuccessChangedDelegate.h"
#include "DiscordWrapper.generated.h"
UCLASS(Blueprintable)
class UDiscordWrapper : public UObject {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDiscordServerInviteData ServerInfo;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FResponseSuccessChanged OnResponseSuccessChanged;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool LastResponseSuccessful;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDiscordEoMDataDelegate OnDiscordEoMDataEvent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UserIn;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDiscordRewardNotification rewardNotification;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 UserInStatus;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool HasEoM;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDiscordEoMData EoMData;
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool IsConnected;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ServerInfoLoaded;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnDiscordServerInfoLoaded OnDiscordServerInfoLoaded;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnDiscordServerCountLoaded OnDiscordServerCountLoaded;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FOnDiscordUserInServer OnDiscordUserInServer;
UDiscordWrapper();
UFUNCTION(BlueprintCallable)
void RequestUserInServer();
UFUNCTION(BlueprintCallable)
void RequestFactionAdjustment(int32 Faction, bool force);
UFUNCTION(BlueprintCallable)
void RequestEoMData();
UFUNCTION(BlueprintCallable)
void RequestDiscordServerInfo();
UFUNCTION(BlueprintCallable)
void RejectInviteSignature();
UFUNCTION(BlueprintCallable)
void IgnoreInviteSignature();
UFUNCTION(BlueprintCallable, BlueprintPure)
FString GetAvatarURL();
UFUNCTION(BlueprintCallable)
void AdjustFaction();
UFUNCTION(BlueprintCallable)
void AcceptInviteSignature();
};