DRG-Femboy-Voice/Source/FSD/Public/DeepDiveSettings.h
2025-04-15 12:39:31 -07:00

54 lines
1.8 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "DeepDiveLoaderSequence.h"
#include "DeepDiveSettings.generated.h"
class UDeepDiveTemplate;
class UDialogDataAsset;
class UMissionMutator;
class UMissionNameBank;
class UMissionWarning;
class UMutator;
class UUserWidget;
UCLASS(Blueprintable)
class UDeepDiveSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDeepDiveTemplate* NormalTemplate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDeepDiveTemplate* HardTemplate;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMutator*> BaseMutators;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMissionMutator*> Mutators;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UMissionWarning*> Warnings;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UDialogDataAsset*> DeepDiveMissionCompleteShouts;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FDeepDiveLoaderSequence> LoaderSequnces;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMissionNameBank* DeepDiveNameBank;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UUserWidget> MissionBar;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UUserWidget> MissionEndScreen_Success;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<UUserWidget> MissionEndScreen_Failure;
UDeepDiveSettings();
};