53 lines
1.6 KiB
C++
Executable file
53 lines
1.6 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "DeepDiveRewardItem.h"
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#include "DeepDive.generated.h"
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class UBiome;
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class UDeepDiveTemplate;
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class UGeneratedMission;
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UCLASS(Blueprintable)
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class UDeepDive : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UGeneratedMission*> missions;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UBiome* Biome;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FDeepDiveRewardItem> GivenRewards;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MissionsCompleted;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<int32> StagesCompleted;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 CurrentMissionIndex;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UDeepDiveTemplate* Template;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FText DeepDiveName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 BestTime;
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UDeepDive();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool IsCompleted() const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool HasCompletedStage(int32 stageIndex) const;
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UFUNCTION(BlueprintCallable, BlueprintPure)
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FDeepDiveRewardItem GetGivenRewardAtStage(int32 stageIndex);
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};
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