18 lines
494 B
C++
Executable file
18 lines
494 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/ActorComponent.h"
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#include "DecalManager.generated.h"
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class UFSDPhysicalMaterial;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UDecalManager : public UActorComponent {
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GENERATED_BODY()
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public:
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UDecalManager();
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UFUNCTION(BlueprintCallable)
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void SpawnDecal(const FVector& Location, const FVector& Normal, UFSDPhysicalMaterial* PhysMat);
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};
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