DRG-Femboy-Voice/Source/FSD/Public/DecalManager.h
2025-04-15 12:39:31 -07:00

18 lines
494 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "DecalManager.generated.h"
class UFSDPhysicalMaterial;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UDecalManager : public UActorComponent {
GENERATED_BODY()
public:
UDecalManager();
UFUNCTION(BlueprintCallable)
void SpawnDecal(const FVector& Location, const FVector& Normal, UFSDPhysicalMaterial* PhysMat);
};