33 lines
964 B
C++
Executable file
33 lines
964 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Curves/CurveFloat.h"
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#include "CSGTriangleMapper.h"
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#include "DebrisBase.generated.h"
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class UCurveFloat;
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class UObject;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class FSD_API UDebrisBase : public UCSGTriangleMapper {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UObject* CaveInfluencer;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRuntimeFloatCurve InfluencerDensityCurve;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FRuntimeFloatCurve InfluencerSizeCurve;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UCurveFloat* CaveInfluenceCurve;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UCurveFloat* CaveInflunceSizeCurve;
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public:
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UDebrisBase();
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};
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