32 lines
1,008 B
C++
Executable file
32 lines
1,008 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "DeathIntroSettings.generated.h"
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USTRUCT(BlueprintType)
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struct FDeathIntroSettings {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FirstPersonDuration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FadeToBlackDelay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FadeToBlackDuration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FadeFromBlackDelay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float FadeFromBlackDuration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ZoomOutDuration;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ZoomOutStartDistance;
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FSD_API FDeathIntroSettings();
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};
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