DRG-Femboy-Voice/Source/FSD/Public/DeadStateComponent.h
2025-04-15 12:39:31 -07:00

23 lines
733 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CharacterStateComponent.h"
#include "DeadStateComponent.generated.h"
class UAnimMontage;
class UParticleSystem;
UCLASS(Blueprintable, MinimalAPI, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UDeadStateComponent : public UCharacterStateComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float respawnDelay;
public:
UDeadStateComponent();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void SetDeathParameters(float NewRespawnDelay, float effectDelay, UAnimMontage* deathMontage, UParticleSystem* deathEffect, bool useAnimationTimeAsRespawnTime);
};