DRG-Femboy-Voice/Source/FSD/Public/DataDepositObjective.h
2025-04-15 12:39:31 -07:00

35 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Objective.h"
#include "DataDepositObjective.generated.h"
class AFacilityPowerStation;
class UDebrisPositioning;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UDataDepositObjective : public UObjective {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AFacilityPowerStation> TowerClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDebrisPositioning* DebrisPositioning;
UPROPERTY(BlueprintReadWrite, EditAnywhere, ReplicatedUsing=OnRep_Complete, meta=(AllowPrivateAccess=true))
bool Complete;
public:
UDataDepositObjective();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnRep_Complete();
UFUNCTION(BlueprintCallable)
void OnHackingProgressChange(float Progress);
};