DRG-Femboy-Voice/Source/FSD/Public/DashPoints.h
2025-04-15 12:39:31 -07:00

95 lines
3.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "Curves/CurveFloat.h"
#include "Engine/NetSerialization.h"
#include "DashSigDelegate.h"
#include "EDashPointsGenerationMode.h"
#include "DashPoints.generated.h"
class AActor;
class UHealthComponentBase;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UDashPoints : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDashSig OnStartDashEvent;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FDashSig OnStopDashEvent;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, meta=(AllowPrivateAccess=true))
FVector_NetQuantize DashLocation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve DashSpeedCurve;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float PointOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxRangeFromPlayer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinRangeFromPlayer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinHeightAboveTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxHeightAboveTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float safeReduction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AcceptedDashradius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DashSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SlowdownRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 IgnoreTheClosestPoints;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EDashPointsGenerationMode GenerationMode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_Dashing, meta=(AllowPrivateAccess=true))
bool IsDashing;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool IgnoreRules;
public:
UDashPoints();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable)
void UpdateDashPointData();
UFUNCTION(BlueprintCallable)
void StopDashing();
UFUNCTION(BlueprintCallable)
void StartDashing();
UFUNCTION(BlueprintCallable)
void OnRep_Dashing();
protected:
UFUNCTION(BlueprintCallable)
void OnParentDeath(UHealthComponentBase* Health);
public:
UFUNCTION(BlueprintCallable)
FVector GetDashPoint(AActor* fromTarget, bool& success);
};