31 lines
934 B
C++
Executable file
31 lines
934 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "DamageDataBase.h"
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#include "DamageData.generated.h"
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class AActor;
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class AController;
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class UDamageClass;
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USTRUCT(BlueprintType)
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struct FDamageData : public FDamageDataBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UDamageClass* DamageClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<AController> Instigator;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<AActor> DamageCauser;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float DamageModifier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float ArmorPenetration;
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FSD_API FDamageData();
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};
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