DRG-Femboy-Voice/Source/FSD/Public/DamageData.h
2025-04-15 12:39:31 -07:00

31 lines
934 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DamageDataBase.h"
#include "DamageData.generated.h"
class AActor;
class AController;
class UDamageClass;
USTRUCT(BlueprintType)
struct FDamageData : public FDamageDataBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UDamageClass* DamageClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AController> Instigator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AActor> DamageCauser;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float DamageModifier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float ArmorPenetration;
FSD_API FDamageData();
};