25 lines
689 B
C++
Executable file
25 lines
689 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "Templates/SubclassOf.h"
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#include "DamageBonusBase.generated.h"
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class UDamageBonusBase;
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class UDamageComponent;
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class UDamageCondition;
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UDamageBonusBase : public UDataAsset {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UDamageCondition* Condition;
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public:
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UDamageBonusBase();
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UFUNCTION(BlueprintCallable)
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static UDamageBonusBase* AddDamageBonusToComponent(TSubclassOf<UDamageBonusBase> damageBonusClass, UDamageComponent* DamageComponent);
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};
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