DRG-Femboy-Voice/Source/FSD/Public/DamageBonusBase.h
2025-04-15 12:39:31 -07:00

25 lines
689 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "Templates/SubclassOf.h"
#include "DamageBonusBase.generated.h"
class UDamageBonusBase;
class UDamageComponent;
class UDamageCondition;
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UDamageBonusBase : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDamageCondition* Condition;
public:
UDamageBonusBase();
UFUNCTION(BlueprintCallable)
static UDamageBonusBase* AddDamageBonusToComponent(TSubclassOf<UDamageBonusBase> damageBonusClass, UDamageComponent* DamageComponent);
};