DRG-Femboy-Voice/Source/FSD/Public/CrossbowUpgrade.h
2025-04-15 12:39:31 -07:00

27 lines
801 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ECrossbowUpgrades.h"
#include "StandardItemUpgrade.h"
#include "Templates/SubclassOf.h"
#include "UpgradeValues.h"
#include "CrossbowUpgrade.generated.h"
class ACrossbowProjectileBase;
class AFSDPlayerState;
class AItem;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class UCrossbowUpgrade : public UStandardItemUpgrade {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ECrossbowUpgrades upgradeType;
public:
UCrossbowUpgrade();
UFUNCTION(BlueprintCallable, BlueprintPure)
static FUpgradeValues GetUpgradedValue(TSubclassOf<AItem> Item, TSubclassOf<ACrossbowProjectileBase> Projectile, AFSDPlayerState* Player, ECrossbowUpgrades NewUpgradeType);
};