33 lines
1.1 KiB
C++
Executable file
33 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CrossbowStuckProjectileEffect.h"
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#include "Templates/SubclassOf.h"
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#include "CrossbowStuckProjectileEffectElectric.generated.h"
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class AActor;
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class ACrossbowElectroBeam;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UCrossbowStuckProjectileEffectElectric : public UCrossbowStuckProjectileEffect {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<ACrossbowElectroBeam> PlasmaBeamClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AActor> ElectrocutionActorClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float PlasmaLineMaxRange;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<AActor> ElectrocutionActor;
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public:
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UCrossbowStuckProjectileEffectElectric();
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UFUNCTION(BlueprintCallable)
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void OnElectrocutionActorDestroyed(AActor* Actor);
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};
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