DRG-Femboy-Voice/Source/FSD/Public/CrossbowStuckProjectileEffectElectric.h
2025-04-15 12:39:31 -07:00

33 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CrossbowStuckProjectileEffect.h"
#include "Templates/SubclassOf.h"
#include "CrossbowStuckProjectileEffectElectric.generated.h"
class AActor;
class ACrossbowElectroBeam;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UCrossbowStuckProjectileEffectElectric : public UCrossbowStuckProjectileEffect {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<ACrossbowElectroBeam> PlasmaBeamClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> ElectrocutionActorClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float PlasmaLineMaxRange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AActor> ElectrocutionActor;
public:
UCrossbowStuckProjectileEffectElectric();
UFUNCTION(BlueprintCallable)
void OnElectrocutionActorDestroyed(AActor* Actor);
};