37 lines
1.1 KiB
C++
Executable file
37 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/ActorComponent.h"
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#include "CrossbowProjectileControlled.generated.h"
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class ACrossbowProjectileBase;
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class USceneComponent;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class FSD_API UCrossbowProjectileControlled : public UActorComponent {
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GENERATED_BODY()
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public:
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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USceneComponent* HomingTarget;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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ACrossbowProjectileBase* CastedOwner;
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public:
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UCrossbowProjectileControlled();
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private:
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UFUNCTION(BlueprintCallable)
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void UpdateHomingTarget();
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Server_UpdateHomingTarget(const FVector& Target);
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UFUNCTION(BlueprintCallable)
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void CancelControl();
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UFUNCTION(BlueprintCallable, NetMulticast, Reliable)
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void All_UpdateHomingTarget(const FVector& Target);
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};
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