DRG-Femboy-Voice/Source/FSD/Public/CrossbowProjectileControlled.h
2025-04-15 12:39:31 -07:00

37 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "CrossbowProjectileControlled.generated.h"
class ACrossbowProjectileBase;
class USceneComponent;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UCrossbowProjectileControlled : public UActorComponent {
GENERATED_BODY()
public:
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
USceneComponent* HomingTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
ACrossbowProjectileBase* CastedOwner;
public:
UCrossbowProjectileControlled();
private:
UFUNCTION(BlueprintCallable)
void UpdateHomingTarget();
UFUNCTION(BlueprintCallable, Reliable, Server)
void Server_UpdateHomingTarget(const FVector& Target);
UFUNCTION(BlueprintCallable)
void CancelControl();
UFUNCTION(BlueprintCallable, NetMulticast, Reliable)
void All_UpdateHomingTarget(const FVector& Target);
};