DRG-Femboy-Voice/Source/FSD/Public/ConvertedRobotTurretAnimInstance.h
2025-04-15 12:39:31 -07:00

32 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimInstance.h"
#include "ConvertedRobotTurretAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UConvertedRobotTurretAnimInstance : public UAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool ReplaceBurstAttack;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsFiringGrenades;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsDoingSpecialAttack;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool ShouldFireBullets;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool StopFiringBullets;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool ShouldCannonDeploy;
public:
UConvertedRobotTurretAnimInstance();
};