32 lines
1 KiB
C++
Executable file
32 lines
1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimInstance.h"
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#include "ConvertedRobotTurretAnimInstance.generated.h"
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UCLASS(Blueprintable, NonTransient)
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class UConvertedRobotTurretAnimInstance : public UAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool ReplaceBurstAttack;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsFiringGrenades;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsDoingSpecialAttack;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool ShouldFireBullets;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool StopFiringBullets;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool ShouldCannonDeploy;
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public:
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UConvertedRobotTurretAnimInstance();
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};
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