DRG-Femboy-Voice/Source/FSD/Public/ControllerSettings.h
2025-04-15 12:39:31 -07:00

30 lines
907 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ETurn180Mode.h"
#include "ControllerSettings.generated.h"
USTRUCT(BlueprintType)
struct FControllerSettings {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AimInnerDeadZone;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AimSensitivity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AimOuterAcceleration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ETurn180Mode Turn180Mode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bPreviousItemEnabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bChatEnabled;
FSD_API FControllerSettings();
};