DRG-Femboy-Voice/Source/FSD/Public/ControllerIconSettings.h
2025-04-15 12:39:31 -07:00

41 lines
1.5 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DeveloperSettings.h"
#include "InputCoreTypes.h"
#include "ActionIconMapping.h"
#include "InputTranslationTable.h"
#include "ControllerIconSettings.generated.h"
UCLASS(Blueprintable, Config=Engine, DefaultConfig, Config=Game)
class UControllerIconSettings : public UDeveloperSettings {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
FInputTranslationTable InputTranslationTable;
protected:
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FActionIconMapping> Xbox_KeyIcons;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FActionIconMapping> Playstation_KeyIcons;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FActionIconMapping> Playstation5_KeyIcons;
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FActionIconMapping> MouseKeyboard_KeyIcons;
public:
UControllerIconSettings();
UFUNCTION(BlueprintCallable, BlueprintPure)
static bool FindMouseKeyboardKeyIcon(FKey Key, FActionIconMapping& KeyIcon);
UFUNCTION(BlueprintCallable, BlueprintPure)
static bool FindKeyIcon(FKey Key, FActionIconMapping& KeyIcon);
UFUNCTION(BlueprintCallable, BlueprintPure)
static bool FindControllerKeyIcon(FKey Key, FActionIconMapping& KeyIcon);
};