41 lines
1.5 KiB
C++
Executable file
41 lines
1.5 KiB
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DeveloperSettings.h"
|
|
#include "InputCoreTypes.h"
|
|
#include "ActionIconMapping.h"
|
|
#include "InputTranslationTable.h"
|
|
#include "ControllerIconSettings.generated.h"
|
|
|
|
UCLASS(Blueprintable, Config=Engine, DefaultConfig, Config=Game)
|
|
class UControllerIconSettings : public UDeveloperSettings {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FInputTranslationTable InputTranslationTable;
|
|
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FActionIconMapping> Xbox_KeyIcons;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FActionIconMapping> Playstation_KeyIcons;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FActionIconMapping> Playstation5_KeyIcons;
|
|
|
|
UPROPERTY(BlueprintReadWrite, Config, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<FActionIconMapping> MouseKeyboard_KeyIcons;
|
|
|
|
public:
|
|
UControllerIconSettings();
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static bool FindMouseKeyboardKeyIcon(FKey Key, FActionIconMapping& KeyIcon);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static bool FindKeyIcon(FKey Key, FActionIconMapping& KeyIcon);
|
|
|
|
UFUNCTION(BlueprintCallable, BlueprintPure)
|
|
static bool FindControllerKeyIcon(FKey Key, FActionIconMapping& KeyIcon);
|
|
|
|
};
|
|
|