DRG-Femboy-Voice/Source/FSD/Public/ControlEnemyState.h
2025-04-15 12:39:31 -07:00

30 lines
978 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "ControlEnemyState.generated.h"
class ADeepPathfinderCharacter;
USTRUCT(BlueprintType)
struct FControlEnemyState {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
ADeepPathfinderCharacter* ControlledEnemy;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FTransform InitialTargetTransform;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float InitialTargetBlendTotalTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector InitialCharacterVelocity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector InitialEnemyVelocity;
FSD_API FControlEnemyState();
};