30 lines
978 B
C++
Executable file
30 lines
978 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "ControlEnemyState.generated.h"
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class ADeepPathfinderCharacter;
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USTRUCT(BlueprintType)
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struct FControlEnemyState {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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ADeepPathfinderCharacter* ControlledEnemy;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FTransform InitialTargetTransform;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float InitialTargetBlendTotalTime;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector InitialCharacterVelocity;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector InitialEnemyVelocity;
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FSD_API FControlEnemyState();
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};
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