49 lines
1.8 KiB
C++
Executable file
49 lines
1.8 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ArmorDamageInfo.h"
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#include "ArmorPrimitiveDamagedDelegateDelegate.h"
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#include "ArmorPrimitiveDestroyedDelegate.h"
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#include "BaseArmorDamageComponent.h"
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#include "CompositeArmorItem.h"
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#include "CompositeArmorComponent.generated.h"
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class UFXSystemAsset;
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class UPrimitiveComponent;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UCompositeArmorComponent : public UBaseArmorDamageComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FArmorPrimitiveDestroyed OnArmorPartDestroyedEvent;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FArmorPrimitiveDamagedDelegate OnArmorPartDamagedEvent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFXSystemAsset* BreakParticle;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool AffectedByAmorBreak;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FCompositeArmorItem> ArmorItems;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ArmorDamageInfo, meta=(AllowPrivateAccess=true))
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FArmorDamageInfo ArmorDamageInfo;
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public:
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UCompositeArmorComponent();
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virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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protected:
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UFUNCTION(BlueprintCallable)
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void OnRep_ArmorDamageInfo(FArmorDamageInfo OldValue);
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public:
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UFUNCTION(BlueprintCallable)
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void AddArmorPart(UPrimitiveComponent* Primitive, float Health, bool overrideAffectedByArmomrBreak, bool NewAffectedByArmorBreak);
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};
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