DRG-Femboy-Voice/Source/FSD/Public/CompositeArmorComponent.h
2025-04-15 12:39:31 -07:00

49 lines
1.8 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ArmorDamageInfo.h"
#include "ArmorPrimitiveDamagedDelegateDelegate.h"
#include "ArmorPrimitiveDestroyedDelegate.h"
#include "BaseArmorDamageComponent.h"
#include "CompositeArmorItem.h"
#include "CompositeArmorComponent.generated.h"
class UFXSystemAsset;
class UPrimitiveComponent;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UCompositeArmorComponent : public UBaseArmorDamageComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FArmorPrimitiveDestroyed OnArmorPartDestroyedEvent;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FArmorPrimitiveDamagedDelegate OnArmorPartDamagedEvent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFXSystemAsset* BreakParticle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool AffectedByAmorBreak;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FCompositeArmorItem> ArmorItems;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_ArmorDamageInfo, meta=(AllowPrivateAccess=true))
FArmorDamageInfo ArmorDamageInfo;
public:
UCompositeArmorComponent();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnRep_ArmorDamageInfo(FArmorDamageInfo OldValue);
public:
UFUNCTION(BlueprintCallable)
void AddArmorPart(UPrimitiveComponent* Primitive, float Health, bool overrideAffectedByArmomrBreak, bool NewAffectedByArmorBreak);
};