93 lines
3.2 KiB
C++
Executable file
93 lines
3.2 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "CommunityFactionData.h"
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#include "CommunityGoalStateData.h"
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#include "CommunityRewardNotification.h"
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#include "FactionsDataDelegateDelegate.h"
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#include "GoalStateDelegateDelegate.h"
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#include "OnFreeBeersChangedDelegateDelegate.h"
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#include "UICheckDelegateDelegate.h"
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#include "CommunityGoalWrapper.generated.h"
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class UCommunityGoal;
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class UCommunityGoalFaction;
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UCLASS(Blueprintable)
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class UCommunityGoalWrapper : public UObject {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool HasCGS;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FCommunityGoalStateData CGSData;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 LastCollectedRewardID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FCommunityFactionData FactionData;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool FreeBeerRewardActive;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FOnFreeBeersChangedDelegate OnFreeBeerRewardChanged;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FString SteamTicket;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FString SteamBranch;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFactionsDataDelegate OnFactionsDataReceived;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGoalStateDelegate OnDiscordCGSDataEvent;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FUICheckDelegate UICheck;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FUICheckDelegate OnGoalsInitializedDelegate;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool AreAllGoalsInitialized;
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public:
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UCommunityGoalWrapper();
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UFUNCTION(BlueprintCallable)
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void UpdateAllGoalsInitialized();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool RewardReceived() const;
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UFUNCTION(BlueprintCallable)
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void RequestGoalStateData();
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UFUNCTION(BlueprintCallable)
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void RequestFactionsData();
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UFUNCTION(BlueprintCallable)
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void NextPeriod();
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UFUNCTION(BlueprintCallable)
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void InitializeGoalTierTargetValues(UCommunityGoal* goalToInitialize);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
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UCommunityGoalFaction* GetPlayerCurrentFaction(UObject* WorldContext);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
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void ClaimRewardMessage(UObject* WorldContext, FCommunityRewardNotification rewardNotification);
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UFUNCTION(BlueprintCallable)
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void ClaimReward();
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UFUNCTION(BlueprintCallable)
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void CheckUI();
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};
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