29 lines
883 B
C++
Executable file
29 lines
883 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CommunityGoalStateResponse.generated.h"
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USTRUCT(BlueprintType)
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struct FCommunityGoalStateResponse {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool isGoal;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool isRecruitment;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool FreeBeers;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float TimeLeftSeconds;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 LastUpdateGoalsID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 CurrentGoalPeriodID;
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FSD_API FCommunityGoalStateResponse();
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};
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