DRG-Femboy-Voice/Source/FSD/Public/CommnuityRewardSetup.h
2025-04-15 12:39:31 -07:00

30 lines
815 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "CommnuityRewardSetup.generated.h"
class UCommnuityRewardBundle;
class UObject;
class UResourceData;
UCLASS(Blueprintable)
class UCommnuityRewardSetup : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UCommnuityRewardBundle*> TierRewards;
public:
UCommnuityRewardSetup();
UFUNCTION(BlueprintCallable)
TMap<UResourceData*, int32> GetResourcesTierOnlyReward(int32 Tier);
UFUNCTION(BlueprintCallable)
TMap<UResourceData*, int32> GetResourcesReward(int32 Tier);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
void AwardTierRewards(UObject* WorldContext, int32 Tier);
};