DRG-Femboy-Voice/Source/FSD/Public/CollectableResourceData.h
2025-04-15 12:39:31 -07:00

44 lines
1.4 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ResourceData.h"
#include "Templates/SubclassOf.h"
#include "CollectableResourceData.generated.h"
class AActor;
class UCollectableResourceCreator;
class UDebrisBase;
class UDebrisPositioning;
UCLASS(Blueprintable)
class UCollectableResourceData : public UResourceData {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCollectableResourceCreator* ResourceCreator;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDebrisPositioning* Positioning;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Rarity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float InfluenceRadius;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSoftObjectPtr<UDebrisBase>> Debris;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseTerrainPlacement;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSoftClassPtr<AActor>> CollectableClasses;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<TSubclassOf<AActor>> CollectableClassesLoaded;
public:
UCollectableResourceData();
};